MINEENGINEER Play the demo
Demo live on Steam

MineEngineer

A 2D space engineering sandbox

You start in the void with a hand drill and a pod that leaks air. You end with a reactor-powered carrier you welded together one block at a time — and every one of those blocks has to actually work. Power is a budget. Conveyors have to physically reach. Oxygen runs out.

Windows & macOS Solo & multiplayer Early Access — Q4 2026
46
Block types
1
Developer
37
Tutorial steps
15 KM
Streaming radius
3
Planet types
// Systems

Every block does something

There is no decorative block in this game. Place a solar panel where a hull section shades it and it produces nothing. Cut the conveyor line between your drill and your refinery and the ore stops moving. That is the whole game.

Reactor block Solar panel block Battery block

Power

Reactors burn fuel, panels need line of sight to the sun, batteries carry you through the night side. Run a negative balance and your drills cut out mid-hole.

Conveyor tube block Storage block

Conveyors & storage

Tubes, angles, sorters and distributors — routed by hand. Ore only reaches the refinery if you built a path it can travel. Otherwise you are carrying it yourself.

Oxygen generator block Oxygen tank block

Life support

Sealed rooms hold air. A hull breach vents it. Ice becomes oxygen in the generator, tanks buffer the rest, and your suit is the last thirty seconds you have.

Thruster block Gyroscope block

Flight

Thrust fights the mass you actually built. Add armour and your ship handles like it. Gyros turn you, inertial dampeners stop you, and gravity does not forgive a heavy lander.

Drill block Refinery block Assembler block

Mine → refine → assemble

Raw ore into ingots, ingots into components, components into the next block you place. Every ship on screen came out of that loop.

Turret block Laser gun block

Defence

Alien drones hunt by proximity and chew through hull on contact. Turrets, laser guns and armour plating are how you keep the base you spent six hours on.

Rotator block Piston block

Moving parts

Rotators and pistons make one grid into two that stay connected — folding solar arrays, extending drill rigs, doors that are actually machinery.

Docking clamp block Antenna block

Docking & multiplayer

Clamp a shuttle to a carrier and they fly as one. Host a session, bring friends in over the network and share the base — or don't, and find out what they do with a grinder.

Cockpit block Radar block

Command

Cockpits, control panels and operation groups let you bind a whole subsystem to one button — then save the finished ship as a blueprint and build it again anywhere.

// Block library

Every block in the game

All 46 of them, straight out of the build — grouped the same way the game groups them. The number after each name is the grid footprint, because on a ship that is the constraint you actually design around.

Structural 12

Armor Block
1×1
Armor Quadrant
1×1
Armor Triangle
1×1
Interior Block
1×1
Interior Window Center
1×1
Interior Window Left
1×1
Interior Window Middle
1×1
Exterior Block
1×1
Exterior Window Center
1×1
Exterior Window Left
1×1
Exterior Window Middle
1×1
Landing Gear
2×1

Mechanical 2

Rotator Block
1×1
Piston Block
1×2

Power 5

Battery Block
2×1
Solar Panel
1×2
Solar Panel Small
1×1
Hydrogen Engine
3×2
Reactor
2×2

Propulsion 5

Thruster Block
2×2
Thruster Small
1×2
Fuel Tank
2×1
Fuel Tank Small
1×1
Fuel Generator
2×2

Conveyor 5

Conveyor Tube
1×1
Conveyor Angle
1×1
Conveyor Distributor
1×1
Conveyor Sorter
1×1
Docker Connector
1×1

Production 4

Assembler
3×2
Assembler Small
1×1
Refinery
3×2
Refinery Small
1×1

Utility 6

Gyroscope
2×1
Storage
2×1
Antenna Small
1×1
Radar
1×1
Drill
4×2
Vacuum Extractor
2×1

Life Support 4

Cockpit Block
2×2
Cryochamber
1×2
Oxygen Generator
1×2
Oxygen Tank
1×2

Weapons 3

Gun
2×1
Laser Gun
4×2
Turret
2×2
// Trailer

Ninety seconds of it

// Developer logMoonBuninni

MineEngineer is made by one person. I wanted Space Engineers' honesty about engineering — where a ship is only as good as the systems you actually wired into it — without the 3D barrier that stops most people at the first hangar.

So it is 2D, it is pixel art, and it does not simplify the part that matters. The demo is out now and I read every message on Discord.

— Vladislav, solo developer
// StatusOnline
BuildDemo — live on Steam
NextEarly Access, Q4 2026
PlatformsWindows 64-bit, macOS
ModesSingleplayer, co-op, PvP
EngineGodot 4
// Roadmap

What's built, what's next

Updated August 2026. Shipped features are in the demo or on the internal build. Dates are targets, not promises — I would rather move a quarter than ship a broken multiplayer session.

Shipped
Complete
Foundations & the demo
  • Demo released on Steam — free, Windows and macOS
  • Full block stack: power, conveyors, oxygen, thrust, production, weapons — 46 types
  • Procedurally generated solar system with planet ↔ space transfer
  • Rotator and piston blocks — real multi-grid mechanical joints
  • Turrets, laser guns and alien drones that hunt and bite
  • 37-step tutorial guided by ORION, with a full intro cinematic
  • Blueprints, docking clamps, factions, control panels and world save/load
  • Multiplayer base — server-authoritative, host or join a session directly
Now — Q3 2026
In progress
Hardening for Early Access
  • Multiplayer hardening — server authority pass across every player action
  • Performance: grid simulation, oxygen and production at large scale
  • Full sound design — block placement, machinery, weapons, ambience
  • New blocks: ion thruster, ore searcher, windmill, light block
  • Player manual and in-game help
  • New trailer
Q4 2026
Planned
Early Access launch
  • Early Access release on Steam
  • Dedicated servers and persistent multiplayer worlds
  • Expanded enemy roster beyond drones
  • Creative mode
After launch
Planned
The long list
  • Space pirates — patrolling ships to fight, board and salvage
  • Meteorite storms that crater terrain and shred unprotected bases
  • Programmable blocks — automate a base with scripts
  • Deeper planet survival: weather, hazards, biomes
  • Community maps and PvP scenarios
// Community

Come break it with me

Discord is where the bug reports, the ridiculous ship designs and the next feature votes live.

// Press & creatorsFree to use

Covering the game? Take what you need.

Logo, icons, key art and screenshots, plus the fact sheet and ready-to-paste descriptions. No permission needed, no embargo — record it, stream it, monetise it.

The demo is free. The void is not friendly.

Play it, break it, then tell me what broke. That is genuinely how this game is getting made.